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'Reach, trample
When this creature enters, you gain 5 life.
{2}{G}, Exile this card from your graveyard: You gain 5 life.
'Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
'When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
'Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
'Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
'Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
'Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
'Trample
When this creature enters, return a red or green creature you control to its owner's hand.
'Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
'Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its...
'Whenever a player casts a green spell, you may gain 1 life.