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'This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power...
'Whenever a creature you control attacks, it gets +2/+2 until end of turn.
'First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less...
'First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less...
'When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
'{T}: This creature deals 1 damage to target player or planeswalker. {T}, Exert this creature: It deals 1 damage to target creature. (An exerted creature won't untap during your next...
'Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by...
'Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
'Beasts can't block.
'Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If...
'When this creature enters, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had...