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'Return target creature card from your graveyard to the battlefield.
'Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began....
'When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X...
'Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
'When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X...
'Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
'As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
'At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card...
'Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it,...
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
'Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
'Knight creatures you control have double strike.