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'At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time,...
'At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time,...
'As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
'Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it,...
'Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls...
'At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
'Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
'{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
'At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a...
'At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
'Flying
When this creature enters, it deals 4 damage to any target.
{R}: This creature gets +1/+0 until end of turn.
'Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard:...