Riftbound - League of Legends TCG
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Mind - Spell
Ready up to 4 units, gear, and/or runes.
From $2.00
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than {4}. You may pay {RR}. If you do,...
Fury - Spell [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 {M} Shadow Clone unit token. (It has "When I attack,...
From $1.00
Calm - Legend
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
From $1.50
Calm - Spell Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1...
Calm - Spell Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 {M} this turn. [Flow] {5}{RR}{RR}...
Fury - Legend
When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action] Disempower me, {E}: Discard 1, then draw 1.
Fury - Legend [Empower] {3}{RR} ({3}{RR}: Empower this. Use only if not Empowered.) [Action] {E}: If it's your turn, move a friendly unit in a showdown to base and if...
From $7.50
Fury - Spell Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [Flow] {3}{RR} (You may play this from your trash for its...
Fury - Legend
[Reaction] {RR}{RR}, {E}: [Add] {2}. Spend this Energy only to play units or activated abilities of units.
Order - Unit
[Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.
Fury - Spell
[Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "{RR}{RR}: Ready me."