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Serra Angel magic-card Wizards of the Coast
'Flying Vigilance (Attacking doesn't cause this creature to tap.)
Seismic Elemental magic-card Wizards of the Coast
'When this creature enters, creatures without flying can't block this turn.
Seek the Wilds magic-card Wizards of the Coast
'Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on...
Rot Hulk magic-card Wizards of the Coast
'Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Rolling Thunder magic-card Wizards of the Coast
'Rolling Thunder deals X damage divided as you choose among any number of targets.
Rhonas's Monument magic-card Wizards of the Coast
'Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Reckless Scholar magic-card Wizards of the Coast
'{T}: Target player draws a card, then discards a card.
Pilgrim's Eye magic-card Wizards of the Coast
'Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Overcome magic-card Wizards of the Coast
'Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nissa's Revelation magic-card Wizards of the Coast
'Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.