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From $9.50
'({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
From $1.50
'This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text...
From $2.50
'Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power,...
From $4.00
'Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you...
From $1.75
'Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
From $1.50
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
From $4.25
'{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability.
From $2.00
'Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on...
From $1.00
'Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put...
From $1.50
'Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card,...
From $5.50
'Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
From $3.75
'Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}