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General's Kabuto magic-card Wizards of the Coast
From $5.50
'Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target...
Myojin of Seeing Winds magic-card Wizards of the Coast
From $3.00
'Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a...
Myojin of Cleansing Fire (Foil) magic-card Wizards of the Coast
From $12.25
'Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a...
Azusa, Lost but Seeking magic-card Wizards of the Coast
From $10.75
'You may play two additional lands on each of your turns.
Sakiko, Mother of Summer magic-card Wizards of the Coast
From $0.75
'Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
Umezawa's Jitte magic-card Wizards of the Coast
From $13.00
'Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end...
Sickening Shoal magic-card Wizards of the Coast
From $5.50
'You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
Orb of Dreams magic-card Wizards of the Coast
From $2.00
'Permanents enter tapped.
Patron of the Kitsune magic-card Wizards of the Coast
From $0.75
'Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed...
Yomiji, Who Bars the Way magic-card Wizards of the Coast
From $0.75
'Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Goryo's Vengeance magic-card Wizards of the Coast
From $13.75
'Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As...
Disrupting Shoal magic-card Wizards of the Coast
From $15.75
'You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.