All

Sort by:
Mana Flare magic-card Wizards of the Coast
From $1.50
'Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Fastbond magic-card Wizards of the Coast
From $15.50
'You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals...
Mahamoti Djinn magic-card Wizards of the Coast
From $1.00
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Darkness magic-card Wizards of the Coast
From $12.75
'Prevent all combat damage that would be dealt this turn.
Sylvan Library magic-card Wizards of the Coast
From $27.50
'At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards,...
Demonic Attorney magic-card Wizards of the Coast
From $0.75
'Remove this card from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
Bad Moon magic-card Wizards of the Coast
From $2.75
'Black creatures get +1/+1.
Rainbow Vale magic-card Wizards of the Coast
From $2.50
'{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
Demonic Tutor magic-card Wizards of the Coast
From $48.25
'Search your library for a card, put that card into your hand, then shuffle.
Revelation magic-card Wizards of the Coast
From $14.25
'Players play with their hands revealed.
Tuknir Deathlock magic-card Wizards of the Coast
From $9.50
'Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn.