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Eladamri's Call
From $9.00
'Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Collector Ouphe
From $3.75
'Activated abilities of artifacts can't be activated.
Mystic Forge (Promo Pack)
From $1.75
'You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life:...
Dockside Extortionist
From $7.50
'When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add...
Lotus Field
From $2.00
'Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
Strionic Resonator
From $6.50
'{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Glint-Horn Buccaneer (Promo Pack)
From $7.25
'Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Torbran, Thane of Red Fell (Promo Pack, Foil)
From $2.00
'If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Tempt with Discovery
From $2.00
'Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto...
Dread Presence
From $2.00
'Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you...
Underworld Breach (Promo Pack, Foil)
From $10.50
'Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards...
Shadowspear
From $30.50
'Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}