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Acererak the Archlich (Borderless) magic-card Wizards of the Coast
From $9.00
'When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a...
Adamantium Bonding Tank [The Ozolith] (Borderless, Foil) magic-card Wizards of the Coast
From $72.00
'Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The...
Acidic Slime (Borderless) magic-card Wizards of the Coast
From $3.50
'Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Torment of Hailfire magic-card Wizards of the Coast
From $29.75
'Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Vigor magic-card Wizards of the Coast
From $12.75
'Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor...
Aetherize (Borderless) magic-card Wizards of the Coast
From $18.75
'Return all attacking creatures to their owner's hand.
Rhys the Redeemed magic-card Wizards of the Coast
From $4.50
'{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Sliver Hivelord magic-card Wizards of the Coast
From $11.00
'Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Teferi's Protection magic-card Wizards of the Coast
From $43.75
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
Sneak Attack magic-card Wizards of the Coast
From $6.00
'{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Skullclamp (C17-222) magic-card Wizards of the Coast
From $4.50
'Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Skullclamp (C20-251) magic-card Wizards of the Coast
From $3.25
'Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}