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From $1.00
'This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
From $3.75
'Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
From $3.00
'At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast...
From $3.50
'This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card...
From $0.75
'Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0...
From $1.25
'All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
From $19.50
'Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
From $2.25
'This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
From $3.25
'This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
From $1.75
'Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do,...
From $2.50
'This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
From $1.75
'This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}.