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'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $1.75
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $1.25
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $1.75
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $2.00
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
From $2.25
'Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness....
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they...
From $1.50
'{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library....
From $4.75
'Defender (This creature can't attack.)
{2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Hello and welcome back. In today’s article I want to talk about a keyword ability that has made it into the discourse over the last couple of weeks, and...
This Week’s Game: 7 Wonders Duel by Brian Shabbott I had three days off at the end of last week, giving me a much needed long weekend. I planned...