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$6.50 – $12.25
'This spell can't be countered.
{R/G}: Target spell can't be countered.
$8.75 – $39.25
'This spell can't be countered.
{R/G}: Target spell can't be countered.
$4.00 – $5.00
'This spell can't be countered.
{R/G}: Target spell can't be countered.
$25.75 – $26.75
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$41.50 – $60.00
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$18.25 – $19.75
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$16.50 – $23.50
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$22.75 – $34.75
Chaos - Unit
[Deflect]
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.
'This spell can't be countered.
{R/G}: Target spell can't be countered.
'This spell can't be countered.
{R/G}: Target spell can't be countered.
Bring to Light ScapeshiftScott Collett1st Place Sakura-Tribe Elder Snapcaster Mage Breeding Pool Stomping Ground Steam Vents IslandForestPlainsMountainValakut, the Molten PinnacleHallowed Fountain Misty RainforestCinder Glade Search for Tomorrow Scapeshift Mwonvuli Acid-Moss...
Following up to my previous article on "How to build a Commander Deck" I've decided to delve deeper into the Krenko build and give some thoughts on strategy. Note this...