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$0.25
'Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
$0.25
'Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
The supernatural world is home to beasts, nightmares, and all things that terrify mortals in the night. How strange is it then that zombies ended up doing what none of...
From $4.00
Energy - Special Recycle Energy provides Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your...
From $1.25
'Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
From $29.50
Energy - Special This card provides Colorless Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this...
From $3.00
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
From $4.25
'Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
You know when you open your fridge and find leftovers from five different meals? And you know someone needs to eat them, so you combine them all into one plate? That's kind...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...