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From $0.50
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
From $2.25
'Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
From $4.00
'Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
$0.25
'This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
From $5.00
'Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black...
$0.25
'This land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
$7.55
Use Battlefield Steppe Grass to create the illusion of wild or dry grass on any base. Resembles tall or wild grass - use on top of Brown Battleground for a...
'Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
'Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
'Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
by Stu Somers So last week I ran into a bit of computer trouble and could not get an article out in time, but do not worry - I have...
What makes a good mechanic? For any game, including Magic, a good mechanic is one that either encourages players to engage in fun play patterns or mitigates un-fun play patterns....