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From $1.00
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $1.25
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $1.00
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $0.50
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $11.00
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $5.25
'When this creature enters, you may return target card from your graveyard to your hand.
From $1.00
'This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
From $3.25
'Search your library for up to X cards, put those cards into your hand, then shuffle.
From $1.25
'This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
New tribal decks seem to be brewed up every day, resulting sometimes in powerful things like Spirits and Humans, and sometimes less-powerful things, like Knights, Soldiers, and Allies. And thanks...
What commander comes to mind when I say "saproling tokens" and "+1/+1 counters"? Dollars to donuts, I bet most of you would respond with, "Ghave, Guru of Spores". And you...