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From $1.50
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
From $1.75
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
From $2.25
'Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
From $4.00
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
From $32.00
'Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals...
From $48.00
'Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals...
From $7.75
'Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals...
From $9.00
'Lifelink Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each...
From $9.00
'Lifelink Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each...
From $3.50
'Lifelink Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each...
AffinityGreg Eichelberger1st Place OrnithopterSignal Pest Vault SkirgeArcbound Ravager Steel OverseerEtched ChampionMemnite Blinkmoth Nexus Inkmoth Nexus Darksteel Citadel GlimmervoidMountain Mox OpalSpringleaf DrumCranial PlatingGalvanic BlastThoughtcast Etched Champion Graffdiger's Cage Chalice of the...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...