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'Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
'Whenever this creature or another creature you control enters, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform this creature.
'Whenever this creature or another creature you control enters, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform this creature.
'Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you sacrifice another creature or artifact, put a +1/+1 counter on this creature.
'Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
'Vigilance
Corrupted — When this creature enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls.
'Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'When this creature enters, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace.
Some things aren’t supposed to work well together: sweet and sour, cats and dogs, and of course angels and demons. In Battlebond, the upcoming Magic the Gathering set, Wizards has...