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'{T}: Add {C}.
{T}: Add {U} or {B}. This land doesn't untap during your next untap step.
From $0.50
'This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return...
From $2.25
'X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
From $6.50
'Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them...
'Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control...
'Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control...
'Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control...
'Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control...
'Return all creatures you control to their owner's hand.
'This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return...
I’m sure we all know about “Taking Turns,” the deck that tries to string together extra turns long enough to get a win out with Part the Waterveil. But what...
In all of Standard’s history, there have been some odd control decks to say the least. Some of which you wouldn’t even always call control decks. One of these was...