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'{T}: Add {U}.
{1}: Return Oboro to its owner's hand.
'Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
'Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
'Flying
{2}, Return a land you control to its owner's hand: Untap target land.
'Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
'Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
'Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
'{T}: Add {U}.
{1}: Return Oboro to its owner's hand.
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
'{T}: Add {U}.
{1}: Return Oboro to its owner's hand.
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...