Sort by:
From $0.25
'Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
From $0.25
'Cast this spell only if you've cast another spell this turn.
Flying
'Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Character - Dreamborn, Ally, Illusion Ink: Amethyst, Steel Cost: 6 Strength: 3 Willpower: 7 Lore: 1 Keyword - Vanish: (When an opponent chooses this character for an action, banish them.)...
'Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
'Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Character - Dreamborn, Ally, Illusion Ink: Amethyst, Steel Cost: 6 Strength: 3 Willpower: 7 Lore: 1 Keyword - Vanish: (When an opponent chooses this character for an action, banish them.)...
'Enchant creature
Enchanted creature has base power and toughness 0/2.
'Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
'Enchant creature
Enchanted creature has base power and toughness 0/2.
'Flying
When you cast a spell, sacrifice this creature.
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...