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From $2.75
'Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
From $10.00
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...
From $14.75
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...
From $1.00
'{4}, {T}: You may put a creature card from your hand onto the battlefield.
From $16.25
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...
'Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
'Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
'Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
'{1}, {T}: Add {R}{G}.
With the release of Aetherdrift, Standard has received plenty of new cards that have made the format very exciting. While the topdecks of Gruul, Esper Bounce, and Dimir remain, new...
The Formats of Magic are shaken up constantly these days. There's a fresh Standard meta with every new set release, cards meet the ban hammer in Pioneer and Modern, even...