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$0.25
'When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
$14.50
Ice Toad.These large, slow amphibious creatures have devastatingly powerful jaws, but are otherwise weak. Generally it is just best to avoid them.Snow LeopardThe largest and most vicious of the big...
$14.50
With the size, speed, and nimbleness of a wolf, but the fleshy body and blood-sucking head of a leech, these demonic predators commonly appear when summoning magic goes wrong. Originating...
$0.50 – $1.25
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
$4.00 – $5.00
'Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
$2.00 – $2.50
'Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
$14.50
These over-sized bats live in some of the deep caves inside the Archipelago. About the size of an average house-cat, they are nocturnal hunters that generally shun the light of...
$14.50
This six-foot tall flightless bird resembles a mangy combination of an ostrich anda vulture. Originally from the southern islands, in their natural habitat these birdsare generally peaceful and pass their...
$1.50 – $2.25
'Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
$4.94
Special FX colors range has been completely reformulated in order to reproduce different effects on miniatures and fantasy sets. Blood, bile, vomit and other organic textures are ideal to apply...
Core Set 2020 Limited has been a pleasant surprise! The draft portion requires more thought than a simple “pick-the-best-card-in-your-colors” strategy, and the gameplay can require tactical thinking. This article will...
What makes a good mechanic? For any game, including Magic, a good mechanic is one that either encourages players to engage in fun play patterns or mitigates un-fun play patterns....