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'Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
'As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
'As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
'Raid — When this creature enters, you lose 4 life unless you attacked this turn.
'Raid — When this creature enters, you lose 4 life unless you attacked this turn.
'At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
'At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
'When this creature enters, draw a card, then discard a card.
'When this creature enters, draw a card, then discard a card.
Since the release of the original Modern Masters in Summer of 2013, eternal-focused sets have been a staple in Wizard’s yearly productions. These Masters sets are great for many reasons,...
(Note: This is all from memory, so I apologize if a couple of minor details are inaccurate.) Every Friday night, I am given the choice to play either Draft or...