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'As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
'As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
'As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
'As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at...
'Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
'Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature...
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your...
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card...
Many legacy decks have never really been able to cut it in modern. Even the decks that are more fun than good usually end up missing some key piece that...
Justin Gottlieb Burn 1st Monastery Swiftspear Goblin Guide Eidolon of the Great Revel Skullcrack Skewer the Critics Searing Blaze Rift Bolt Lightning Helix Lightning Bolt Lava Spike Boros Charm Wooded...