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From $2.50
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
From $2.50
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
From $0.75
'[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
From $0.75
'[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
From $17.50
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast...
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
(Part I can be found here) Welcome back! My name is Charlie, and in the two weeks since Part I, I not only crushed at GP Vegas (4-4, drop, baby,...
Well another month, another set! The Innistrad Midnight Hunt prereleases are this weekend and the set looks fantastic! To me it looks like it has all the mechanics from...