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From $1.00
'Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
From $15.75
'Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
From $5.50
'Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target...
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
'Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player...
It's time to delve into a new Commander from a new set. Innistrad Crimson Vow has brought a lot to the table for pretty much every format. We have a...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...