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From $15.00
'Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an...
From $7.00
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
From $3.25
'{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
From $2.75
'As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an...
From $4.00
'Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
From $17.75
'Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
From $3.75
'As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an...
From $2.75
'As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an...
From $17.25
'Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an...
Hello everyone! My name is Ross and like many of you I love the Commander format. When I first started playing Magic, my kitchen table decks would always have...
With the release of Dungeons & Dragons: Adventures in the Forgotten Realms, Standard is at its highest power level, barring any potential unbannings in the format. Even with the...