Sort by:
From $32.00
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
From $31.50
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
From $28.25
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
From $27.50
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
From $1.25
'If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw...
From $24.25
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
From $7.50
'Indestructible
Other legendary permanents you control have indestructible.
From $4.50
'{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Partner—Friends forever (You can have two commanders if both have this ability.)
From $6.50
'Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then...
'This land enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice this land: Draw two cards.
There's something bizarre about mixing Wild West tropes with Magic: the Gathering; my childhood memories of lazy weekend afternoons watching the Man With No Name slap leather against villainous...
UW Control in pioneer makes up for its lackluster countermagic and removal with its powerful sweepers, planeswalkers, and lands. Getting to Turn 6 and untapping with Teferi, Hero of Dominaria...