Sort by:
$3.50 – $5.00
'Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Indestructible
$1.25 – $3.00
'Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this...
$3.00 – $3.75
'Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this...
$0.25 – $0.50
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to...
$6.00 – $7.50
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life...
$0.25 – $0.50
Menace
At the beginning of your end step, target opponent discards two cards.
{2}{B}, Discard this card: Target creature gets -4/-4 until end of turn.
$0.25 – $0.50
Choose one — • Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens. • Remain Fused — You draw two cards and each player...
$0.25 – $0.50
When this creature enters, return target permanent card from your graveyard to your hand. Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability...
$0.25
When this Spacecraft enters, draw a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
$0.50 – $1.00
Grand Nagus Zek gets +1/+1 for each Treasure you control. Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with "{T},...
'Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Indestructible
Modern is a weird place, where anything and everything can find success once or twice. Even decks that use the most odd, off-the-wall cards can do well, including this list...