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$0.25 – $0.50
'Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
$4.50 – $8.25
'Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
$0.25
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
$0.25 – $0.50
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
$0.50 – $1.25
Menace {1}: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2." {3}: If Nog is...
$1.50 – $2.00
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
$0.50 – $1.00
Tap three untapped artifact creatures you control: You draw a card and lose 1 life.
$0.25 – $0.50
Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland...
$1.00 – $1.50
Trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
$4.00 – $5.00
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • You gain 2 life. • Surveil 1. {T}: Add...
We are close to a week after the Modern Horizons 2 release which has wrapped up to be a fantastic set. MH2 has unique cards for every format other than...
When throwing together a new Commander deck it's not always about synergy or optimal play patterns, there is a lot to be said for just playing a bunch of...