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From $63.00
'{T}: Add {C}.
{1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.
From $0.25
'Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
From $0.75
'Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile...
From $4.00
'Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
From $4.75
Trainer
Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).
From $4.25
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that...
From $3.50
'Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, if you cast it,...
From $14.50
'Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an...
From $1.50
'Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile...
From $16.00
Energy - Special Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a...
With the release of Dungeons & Dragons: Adventures in the Forgotten Realms, Standard is at its highest power level, barring any potential unbannings in the format. Even with the...
Standard may be slow and Historic is waiting on its next anthology, but all of that seems to be okay since it's spoiler season for Modern Horizons 2. Luckily for...