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From $2.75
'Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)...
From $2.25
'Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)...
From $3.50
'Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)...
$21.00
Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting...
From $11.75
'Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
From $2.75
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
From $9.50
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
From $3.50
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
From $2.00
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
From $2.25
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
I’ve always been a fan of Merfolk in modern, but not necessarily because I love the tribe. Don’t get me wrong, fish are great, and having an unblockable team of...
Welcome back Wallet Warriors! I hope you all had a great holiday season and played a ton of Commander! Today I’ve got a sweet budget Simic deck for you led...