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'Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
'This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black...
A particularly resourceful necromancer may try to create Zombie Trolls. These large undead beings are difficult to create, as their regenerative abilities make them difficult to kill and even more...
'Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
'This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black...
'This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black...
There are certain times of year where a Necromancer’s power reaches new heights, flooding the world with dark creatures and black magic. It’s at this time when the mass graves...
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as...
'Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay {B}. If you do, return it to its owner's hand. When...
11 cards per pack, 24 packs per box, 6 boxes per case The only thing left is destruction. The only thing left... is APOCALYPSE! Join us in wrapping up the...
'Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
'Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."