Sort by:
'Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal...
'Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal...
set of 2 decks, 1 of each kind (Judy/Robin & Simba/Meg) "Grab your magnifying glass and follow the Whispers. It will take a team with a cunning mind, an observant...
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'Whenever you cast a creature spell, draw a card.
'At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any...