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'First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be...
'At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
'Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much...
'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return...
'Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Vigilance
{R}{W}: This creature gets +2/+0 until end of turn.
{R}{W}: This creature gains first strike until end of turn.
'Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
'{B}{B}, {T}: Destroy target green creature.
'First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be...
'(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get...
'First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be...
'Vigilance
When this creature enters, you take the initiative.