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$3.50 – $6.25
'When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card...
$9.00 – $11.75
'Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose...
$0.75 – $1.25
'Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until...
$36.98
This multipart plastic kit contains 11 components to build a Lord Vitriolic, a poison-wielding hero for your Nighthaunt armies in games of Warhammer Age of Sigmar. This kit also contains...
$25.11
The media has become fascinated by an unorthodox killer being referred to as The Tormentor on account of her method of placing her victims in deathtraps that are escapable... in...
This multi-part plastic kit contains the components necessary to assemble a Black Coach. This kit comes as 58 components, and is supplied with a Citadel 170mm Oval base.
$4.00 – $7.00
'This creature gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put...
$2.00 – $9.75
Pokémon - Stage 1 HP: 50 Pokémon Power - Transparency: Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage,...
$0.50 – $2.25
Pokémon - Basic HP: 70 Moonlight: Colorless | Heal 30 damage from this Pokémon. Psychic Sphere 30: Psychic, Colorless Weakness: Darkness ×2 Resistance: Fighting -30 Retreat Cost: Colorless Flavor Text:...
This kit comes as 11 push-fit components, and is supplied with a Citadel 75mm Oval scenic base.
$0.50 – $1.00
'When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
$0.25 – $2.75
'Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.