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'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Battles you control have "-3: You draw a card and lose 1 life." (Activate by removing three defense counters. You control battles you cast, even if an opponent protects them.)
'Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth {7} ({7}: Return this card from your...
'Vigilance (Attacking doesn't cause this creature to tap.)
When this creature dies, put a +1/+1 counter on target creature you control.
'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled...
'Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as...
'Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other...
'Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end...