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'Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Character - Dreamborn, Ally, Knight, Seven Dwarfs Ink: Steel Cost: 4 Strength: 3 Willpower: 4 Lore: 1 Impress the Princess: While you have a character named Snow White in play,...
'Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
'Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
'This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}....
'First strike
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
{U}: This creature gains flying until end of turn.
Knight Paladins fight on fiery barded warhorses and are amongst the most feared cavalry units. Armoured in heavy, ornate plate armour, the Paladins exult in combat, nothing is more sacred...
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Character - Dreamborn, Ally, Knight, Seven Dwarfs Ink: Steel Cost: 3 Strength: 3 Willpower: 1 Lore: 1 Boon of Resilience: While one of your Knight characters is at a location,...