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'Each player shuffles the cards from their hand into their library, then draws that many cards.
'{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
'Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other...
'When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand....
'Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other...
'{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your...
'Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other...
'You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
'{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
'Each player shuffles the cards from their hand into their library, then draws that many cards.
'Destroy all lands.
'Each player shuffles the cards from their hand into their library, then draws that many cards.