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'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'First strike
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
'Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...