Sort by:
'Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all...
The Riverguard are not true Neriticans at all. Dwelling near inland waters, these amphibious creatures belong to tribes that long ago allied themselves to the Neriticans for mutual benefit. They...
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of...
'When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from...
'({T}: Add {R}, {G}, or {W}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
'Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger,...
'Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The...
'Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger,...
'Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
'[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven...
'Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
'Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger,...