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When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}:...
'Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
'Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
'Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks,...
'Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker....
'Whenever an Elf you control dies, exile it.
{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
'Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
'Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker....
'Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
'First strike {3}{R}{R}: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. {3}{R}{R},...
'Whenever another creature enters, you may gain 1 life.
'At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.