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'This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Mind - Spell
Play two ready 3 {M} Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
'Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
'{T}, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Pokémon - Basic HP: 70 Pierce 50: Grass, Grass Weakness: Fire ×2 Retreat Cost: Colorless, Colorless Flavor Text: It prefers harsh environments such as deserts. It can survive for 30...
'As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen...
Calm - Spell
[Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Chaos - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Body - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ {M}.)
'As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen...
'Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's...