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'When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
'Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at...
'When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it...
'When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
'Counter target creature spell.
'When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
'Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if...
'Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
'Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's...
'Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: This creature gets +1/+1 until end of turn.
'Flying
When this creature enters, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
'Flying
When this creature enters, it deals 2 damage to each opponent and you gain 2 life.