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'Flying
{R}: This creature gets +1/+0 until end of turn.
'Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature...
'({T}: Add {U}.)
'Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
'{T}: Add one mana of any color in your commander's color identity.
'Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of...
Rulebreaker — A deck with this commander can have Aura cards of any color identity and any basic land cards. [+1]: Add one mana of any color. When you spend...
'When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
'{T}: Add one mana of any color in your commander's color identity.
'Haste
This creature attacks each combat if able.
{1}{B}, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
'White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)