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'This creature enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature...
'Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2....
'Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
'Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard,...
'Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
'Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is...
'Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
'Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's...
Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booster contains 1 Foil-Etched...
'{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
'Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this...