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'Double strike
'{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
'At the beginning of your upkeep, you may return this card from your graveyard to your hand.
'Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
'Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
'Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
'Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
'When this creature enters, create a 1/1 red Goblin creature token.
Necromancy is a process of trial and error. For every successful reanimation, there are countless failures that blight the land, living out a painful half-existence. Some, more enterprising Necromancers will...
'{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
'Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
'Double strike