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Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
'Whenever this creature attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform this creature.
'{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
'Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues...
'Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your...
'Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
'{2}{G}: Create a 1/1 green Saproling creature token.
'Whenever a player casts their first multicolored spell each turn, each other player draws a card.
'When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put...
'Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
'Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)...
'Flying When this creature enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than...